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There are YouTube videos showing the most efficient ways to beat certain levels is by using the little bug that can delete squares. Compared to other turn-based games, the concept of health = spaces filled is pretty unique to TNI because you can use program ‘body parts’ as meatshields to block off access to certain areas. Unfortunately, I don’t think TNI emphasized this aspect very much and it is something that could be improved upon.
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Program ‘body’ parts filling the playing field spaces.I’ll go ahead and list the things I liked about TNI here: For legal reasons, a remake isn’t possible, and frankly I would rather make a new game that builds on TNI’s core concepts than recreate it anyway. Spiritual Successors Are Not RemakesĪ lot of people have expressed interest in a modern remake of The Nightfall Incident (hereafter referred to as ‘TNI’) and misinterpreted my progress on Cohack to be one. What I want to talk about in this post are conceptual thoughts for a 3D spiritual successor to The Nightfall Incident. The engine I am talking about is Scirra’s Construct 2, which is an amazing 2D prototyping tool that isn’t hard for to pick up, even for non-programmers. The Cohack project was originally started using a 2D game engine that was great for prototyping but felt limited in terms of production quality. I’m devoting the entirety of my time to my recent startup, an online card game with positional elements: Zems Online Card Game. At the moment, I am not actively working on Cohack, a project I started some time ago to remake popular Shockwave game Spybotics: The Nightfall Incident. This post is mostly a self-reflection/conceptual one.